Forum Linux.mandriva pas de son dans enemy territory sous mandrake 10.0 official

Posté par  .
Étiquettes : aucune
0
17
juin
2004
Salut tout le monde

J'ai un ami qui a une mandrake 10.0 official sur son PC, et qui veut jouer à enemy territory, installé depuis PLF.
Malheureusement y'a pas de son !
J'ai tout essayé : pas moyen
C'est pas un pb du à arts (sur mon PC, quand arts emmerde, il bloque le chargement du jeu, là rien !)
Le son marche dans d'autres jeux comme frozen-bubble...
Donc qu'est-ce-qui ne va pas ???
Voici les messages de la console au lancement du jeu :
ET 2.56 linux-i386 Sep 10 2003
----- FS_Startup -----
Current search path:
/home/richard/.etwolf/etmain/pak-simnet-campaign4.pk3 (4 files)
/home/richard/.etwolf/etmain/pak-simnet-campaign3.pk3 (2 files)
/home/richard/.etwolf/etmain
/usr/lib/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/lib/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/lib/games/enemy-territory/etmain/mp_bin.pk3 (4 files)
/usr/lib/games/enemy-territory/etmain

----------------------
3745 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/clem/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/SSE/3DNOW!
GL_VERSION: 1.4.1 NVIDIA 53.36
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
/dev/dsp: Input/output error
Could not mmap /dev/dsp
------------------------------------
Sound memory manager started
Sys_LoadDll(/home/richard/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/richard/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/richard/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/lib/games/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at  0x49d0ebfc
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v1.013 | A0) Enabled
^5PunkBuster Client: Game Version [ET 2.56 linux-i386 Sep 10 2003]
^5PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console


merci d'avance pour toute réponse !
  • # c'est un bug ...

    Posté par  . Évalué à 1.

    juste vant de lancer le jeux tape dans un console :

    echo "et.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
    echo "et.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss

    et c'est pareil pour Quake III :

    echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
    echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss


    trouvé sur ...http://forum.hardware.fr/hardwarefr/OSAlternatifs/sujet-31377-1.htm(...)

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